Mindwalking: A Guide to Psionics

1999 · Supplement (regels/opties om de speelsessie te verbeteren)

Mindwalking: A Guide to Psionics

This 96-page sourcebook expands science-fiction campaigns with psionic characters known as Mindwalkers. It presents revised rules for creating Mindwalkers and talents, along with new skills, perks, flaws, careers, equipment, artifacts, phenomena, opponents, and creatures. The book includes three systems for mind-to-mind combat and guidelines for building psionics-focused campaigns or adding psionics to an existing science-fiction setting. Rules cover abilities involving prediction, time and space, mental influence, and creating weapons or other effects through thought.

Complexiteit
3 / 5
Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.