Netbook of Time

2002 · Supplement (regels/opties om de speelsessie te verbeteren)

Netbook of Time

A role-playing game supplement exploring how time can affect campaigns and adventures. It presents ideas for incorporating time-related events and consequences beyond combat rounds and character aging, including new classes, feats, spells, and material concerning gods, goddesses, and domains. The rules and concepts are designed for adaptation to different settings and existing campaigns.

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