New Masque of the Red Death Rules for the Living Death Campaign

2001 · Supplement (regels/opties om de speelsessie te verbeteren)

New Masque of the Red Death Rules for the Living Death Campaign

A rules guide for running the Gothic Earth setting in the new D&D system, preserving its late-19th-century atmosphere and themes. It is designed for the ongoing Living Death tournament campaign, with guidance for adapting the material to a home campaign. Magic remains slow, unreliable, and sometimes dangerous. Period-appropriate character classes, prestige classes, skills, and feats replace the earlier system’s non-weapon proficiencies and kits, updating the campaign’s mechanics while retaining its original character.

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Alternatieve regels (varianten van de basisregels)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)Op ras gebaseerd (spelerras/soort beïnvloedt de spelervaring)

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