
2022 · Fantasie
Nidavellir: Idavoll
Adds mythological beings and new mechanics to the base game during the opening Age. For the first three rounds of Age 1 a second tavern supplies Aesir (gods), Valkyries, Giants, and Mythical Animals, and an extra round is inserted into the draft. When recruited, gods enter a command zone with a single power token that can be spent to trigger the god’s ability. Giants go to the command zone and place capture tokens that allow players to seize a dwarf of a matching class. Valkyries sit in the command zone with a strength token that moves down as players fulfill their requirements and scores points at game end. Mythical animals join the army in a class and grant individual special abilities.
- Spelers
- 2–5 best met 3
- Speeltijd
- 45 min
- Leeftijd
- 10+
- Complexiteit
- 2,8 / 5
Over het spel
- Ontwerp
- Illustraties
- Uitgever
Uitbreiding voor
Bekijk ze in LudoyaUitbreidingen
Bekijk ze in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
- LudifolieVoorraad controleren13.5 €
- GameplayVoorraad controleren14.99 €
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Aan de tafels van Ludoya
Alle statistieken in Ludoya- 3
- Vastgelegde speelsessies
- 8
- Spelers
- 1h 11m
- Gemiddeld potje
- 43
- In collecties
- 3
- Op verlanglijsten
7,6/10
uit 6 Ludoya-recensies
OUTLETGAMES8,0 enfundado mayday premium
Geen speelsessies geregistreerd
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
When do Mythology cards go into the taverns, and does the expansion change how long Age 1 lasts?
On Age 1 turns 1–3, reveal Mythology cards in the second tavern equal to the number of Elvalands; place Dwarves in the first and third taverns. After turn 3, use Dwarf cards in all taverns; Age 1 lasts 5 turns with 2–3 Elvalands or 4 turns with 4–5. (Rulebook, p. 3)
Can I use a Norse god’s ability more than once?
No. A recruited god starts in your Command Zone with a Power token, and you may use its ability once per game by discarding that token; the timing depends on the god’s ability. (Rulebook, pp. 6–7)
When a Giant captures a Dwarf, do I still count that Dwarf’s rank?
Normally, no: put the captured card under the Giant with its rank showing, but the rank has no value and is not counted unless the Giant’s ability says otherwise. When you recruit a Dwarf of the matching class, you may capture it to trigger the Giant or place it in your Army and turn the Giant face down. (Rulebook, pp. 8–9, 12)
What happens if I recruit something other than a Dwarf while a Giant is waiting to capture?
The Giant captures only Dwarf cards recruited in a tavern. A Hero, Mercenary, Mythical Animal, or special card goes into its column, and you return the Capture token to the bottom of that column. (Rulebook, p. 12)
Do Valkyries score immediately when I meet their requirements?
No. Each time you meet a Valkyrie’s listed requirement, move her Strength token down one notch; at the end of the game, she scores the points shown at that position. Once the token reaches the bottom, it does not move further. (Rulebook, pp. 10–11)
Do Mythical Animals count as class cards, and when do their abilities apply?
Recruit each Mythical Animal into your Army in its matching class; its listed ranks and ability apply as described on the card. For example, Ratatosk’s two extra Miner bravery points are added before multiplying by Miner ranks. (Rulebook, pp. 4–5)
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