None Shall Pass

2003 · Scenario / Avontuur / Module

None Shall Pass

The characters arrive at a wide ravine crossed by a long, precarious rope bridge. A band of travelers controls the crossing, demanding payment from those who wish to pass. To continue, the party must take part in a series of tests and competitions. Those who play along and settle the fee may cross; those who refuse or fail to embrace the proceedings are turned away.

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