
1965 · Oorlogsspel
Nuclear War
Players represent rival world powers and maneuver between a peace/Cold War phase and an all-out war phase using hand-held cards. During the cold phase, players play Secrets and Propaganda to form deals, bluff, and undermine opponents; talks and card effects change alliances and intentions. A war begins when a player launches a missile and payload; other players may attempt to intercept. If an attack succeeds, the defender loses population cards according to a randomized spin. Play alternates between diplomacy and strikes until either peace resumes or only one player retains population cards.
- Spelers
- 2–6 best met 6
- Speeltijd
- 60 min
- Leeftijd
- 10+
- Complexiteit
- 1,4 / 5
Over het spel
- Ontwerp
- Publisher
Uitbreidingen
Bekijk ze in Ludoya
Nuclear War Booster Packs1994
Nuclear War Bonus Pack #11996
Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War1999
Nuclear War: Mad Scientist Promo Card2007
Nuclear War: Fold in Space Promo Card2007
Nuclear War: 250 Megatons Promo Card2015
Nuclear War: Forced Alliance Promo Card2016
Nuclear War: Damping Field Promo Card2016
Nuclear War: Big Trade Show in Your Country Promo Card2006Speelt samen met
Bekijk ze in LudoyaFoto's van Ludoya-tafels
Alle foto's in LudoyaAan de tafels van Ludoya
Alle statistieken in Ludoya- 14
- Vastgelegde speelsessies
- 15
- Spelers
- 39m
- Gemiddeld potje
- 5
- In collecties
2,3/10
uit 5 Ludoya-recensies
Garfield1,0 Please load all copies of this crap on some nuclear warhead and let it explode in space... Everything in this game is just luck. But it took us 45min to finish it with 3 players! Awful! [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Little --> Gameplay: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]Awful --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]Take that, oh, ok, take that --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Nothing special --> Luck: :star::star::star::star::star: <!-- size 7]Card drawing --> Strategy: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]Öhm, no --> Components: :star::star::nostar::nostar::nostar: <!-- size 7]Nothing special --> Play duration: :star::nostar::nostar::nostar::nostar: <!-- size 7]Far too long --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Should be quite easy --> Setup time: :star::star::star::star::nostar: <!-- size 7]Very fast --> No downtime: :star::star::star::star::nostar: <!-- size 7]Very little --> Replay value: :nostar::nostar::nostar::nostar::nostar: <!-- size 7]Absolutely not --> [/c]
Pahn5,9 It's a stupid card game that's easy to play, and a fun experience in mutually assured destruction.
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