One of the Living

2004 · Supplement (regels/opties om de speelsessie te verbeteren)

One of the Living

This supplement expands a zombie-apocalypse roleplaying game for campaigns set after society has collapsed. It introduces new skills, qualities, drawbacks, archetypes, metaphysical ideas, and rules for scrounging, repairing, and using improvised survival gear. It also provides guidance for long-term campaigns, including the psychological and technological effects of the collapse, new zombie Aspects, a small isolated survivor community, and eight Deadworld settings set years after the outbreak.

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