Paranoia Second Edition

1987 · Campagne-omgeving (spelwereld)

Paranoia Second Edition

Players take the roles of Troubleshooters in a dystopian, darkly comic future city ruled by an all-knowing AI called the Computer. The setting mixes bureaucratic absurdity, black humor, and paranoid surveillance as factions, security clearances, and secret agendas clash. Gameplay focuses on short, lethal missions adjudicated by streamlined rules: players resolve skill checks, combat, and treason investigations while managing clearance levels, secret societies, and hidden objectives. The game supports improvisation and theatrical GM staging, with tools for handling chaotic player choices, frequent character turnover, and comedic failure.

Complexiteit
1,7 / 5
Basisregels (minimaal nodig om te spelen)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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