Path to Newmarket

2020 · Scenario / Avontuur / Module

Path to Newmarket

Newmarket has prospered from a trade route, but a disgruntled former resident turns the villagers’ discarded possessions into animated objects and sends them against their former owners. The party must defend the town from its reanimated furniture and knick-knacks. This Pathfinder adventure introduces a swarm of animated objects and several non-magical items. It includes rules for Pathfinder 2E, with notes for adapting it to Pathfinder 1E, and is written without a fixed setting for use in an existing campaign world.

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