Pforte des Grauens

1996 · Scenario / Avontuur / Module

Pforte des Grauens

The heroes travel to Maraskan, a steaming jungle island of steep crags, poisonous creatures, rebels, assassins, and ancient reptilian ruins. Acting on orders from the highest clerical authorities, they investigate a spectacular raid and seek magical ore connected to a greater demon. Their investigations reveal a plan to use the ore to open a gate to the realms of the archdemons, corruptors of the six elements of nature. This adventure forms the third part of a seven-part campaign about the return and downfall of the legendary black wizard Borbarad.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

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