Police

1992 · Kaartspel

Police

Players act as gangsters trying to avoid the judge and prison. On each turn, a die roll determines which of five judges receives a gangster; if that judge already has one, the existing gangster returns to its owner’s hand. A roll of 6 sends a gangster to prison, where there is always room, or allows a gangster to escape and enter another player’s hand. A round ends when one player gets rid of all their gangsters, while remaining cards score negative points. The game is played for an agreed number of rounds or a set time.

Spelers
2–6 best met 6
Speeltijd
20 min
Leeftijd
6+
Complexiteit
1 / 5
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