Primeval Thule Campaign Setting (13th Age)

2014 · Campagne-omgeving (spelwereld)

Primeval Thule Campaign Setting (13th Age)

A campaign setting for 13th Age, set on a dangerous continent of barbaric wilderness, decadent city-states, and eldritch mysteries. Players face beast-men, dark cults, horrific monsters, mad demigods, and Atlanteans seeking to restore their lost continent by sinking Thule beneath the waves. The setting can be integrated into an existing campaign or used as the foundation for a new one, supporting adventures shaped by savage survival, ancient powers, political conflict, and supernatural threats.

Scenario / Avontuur / ModuleOp attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op ras gebaseerd (spelerras/soort beïnvloedt de spelervaring)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.