Primeval Thule Campaign Setting (4e)

2014 · Scenario / Avontuur / Module

Primeval Thule Campaign Setting (4e)

A campaign setting for fantasy roleplaying, set on a dangerous continent of barbaric wilderness, decadent city-states, and eldritch mysteries. Players face beast-men, dark cults, horrific monsters, mad demigods, and Atlanteans seeking to restore their lost continent by sinking Thule beneath the waves. The setting can be integrated into an existing campaign or used as the foundation for a new one, combining sword-and-sorcery adventure with cosmic horror and ancient civilizations.

Campagne-omgeving (spelwereld)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)

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