Project Demna

2014 · Supplement (regels/opties om de speelsessie te verbeteren)

Project Demna

Players portray people who awaken to powerful psionic abilities in a 2018 Earth where corporations, governments, supervillains, and aliens seek to exploit them. They join a worldwide organization that trains and protects psionicists while confronting illegal recruitment, experimentation, and criminal use of mental powers. As operatives, players may work as soldiers, spies, investigators, or assassins, balancing the organization’s public mission against its secret financial crimes and covert operations. Their work also leads toward a vast extraterrestrial threat that could endanger the entire planet.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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