
2015 · Industrie / productie
Russian Railroads: German Railroads
This expansion adds three independent modules that integrate with the base game. One module supplies a new Germany board with different routes and variable distances, opening alternative strategic paths and altering route-value tradeoffs compared with the original map. A coal module introduces a coal resource that can fuel foundries for income or be spent to boost locomotives and factories, adding new resource-management and engine-building decisions. A solo module uses a dummy opponent that occupies actions to challenge a single player. The box also includes new engineers, a factory tile, tokens and cards; modules are compatible with the base game and other expansions.
- Spelers
- 1–4 best met 2
- Speeltijd
- 90–120 min
- Leeftijd
- 12+
- Complexiteit
- 3,5 / 5
Over het spel
- Illustraties
- Uitgever
Uitbreiding voor
Bekijk ze in LudoyaUitbreidingen
Bekijk ze in LudoyaWaar te koop
Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.
Aan de tafels van Ludoya
Alle statistieken in Ludoya- 19
- Vastgelegde speelsessies
- 27
- Spelers
- 1h 50m
- Gemiddeld potje
- 21
- In collecties
7,4/10
uit 8 Ludoya-recensies
Mitchell C7,0 fantastic expansion! lots of interesting additions.
Geen speelsessies geregistreerd
Regelvragen
Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.
Can I change my München route after choosing Hamburg or Berlin?
No. When your black track reaches space 9, choose one branch; you cannot change destinations afterward, and tracks of other colors must follow the same route. (p. 4)
When do I place a railroad extension, and where does my black track go?
When your black track reaches an intermediate station on the Dresden or Nürnberg–Fürth railroad, choose an available extension that fits and place it in the outlined area. Immediately place your black track on the extension’s first space; you may then continue any remaining black-track advancements. (pp. 4–5)
Can I use an income marker more than once, or save it for scoring?
You may use each income marker once per round, including the round you gain it, during your turn; flip it facedown after use. You cannot use it after passing or during scoring, and all markers flip faceup after scoring. (p. 5)
Can I use coal actions in addition to my regular action?
Yes. Coal actions can be used before or after placing a worker, alongside a regular action, and you may use several on your turn; they require coal and an unoccupied space. You cannot use them after passing, during turn-order relocation, or during scoring. (p. 8)
How do foundries work, and can I use one from the shared supply?
Taking a foundry from the available supply requires placing a coin on the foundry action space; you also gain 1 coal. To use a foundry you own, spend 2 coal, and you may use it once per round—faceup foundries still in the shared supply cannot be used. (pp. 7, 9)
What does a boilerman do to a locomotive?
Spend 2 coal to place a boilerman from the facedown foundry supply next to a locomotive; it permanently increases that locomotive’s power by 1 (so a #3 counts as a #4). Each locomotive can have only one, and it cannot be moved to another locomotive or factory. (p. 8)
Gratis, op het web, Android en iOS
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