Saga

2012 · Basisregels (minimaal nodig om te spelen)

Saga

A universal tabletop roleplaying system for campaigns in any genre or setting. Characters are created through skills rather than levels or classes, with flexible choices and no class-based restrictions or penalties. Rules cover fast, dangerous combat alongside stealth, diplomacy, crafting, survival, disease, poison, large-scale warfare, magic, and psionics. Magic is unpredictable and can produce negative consequences when it fails, while non-combat abilities play an important role in play.

Spelers
0
Dobbelstenen (diverse)Willekeurige attribuutgeneratie (tijdens karaktercreatie)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.