Sengoku Diceless

2005 · Basisregels (minimaal nodig om te spelen)

Sengoku Diceless

Set in 16th-century Japan during the age of civil war, this roleplaying game draws on Japanese history, myth, samurai films, and period dramas. Characters can portray samurai, ninja, Shinto or Buddhist priests, mystics, and other figures of feudal society. The diceless system uses abilities, aspects, gimmicks, and special skills to resolve actions, including martial arts and secret techniques. Rules and background also cover magic, supernatural creatures, and life in Feudal Japan.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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