Solo Adventures: Play Anytime, Anywhere

2019 · Supplement (regels/opties om de speelsessie te verbeteren)

Solo Adventures: Play Anytime, Anywhere

A set of solo role-playing rules for running science-fiction adventures without a Game Master. Players create a character, use visual icons to inspire situations and improvisation, and apply six-sided dice to answer closed and open questions. Clocks track events and developing circumstances as the adventure unfolds. The rules can support learning the wider game, testing character concepts, or creating adventures on the fly when players take an unexpected direction.

Alternatieve regels (varianten van de basisregels)Bron voor solospelOp attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Dobbelstenen (diverse)

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