Space Master 2nd Edition GM Book

2011 · Scenario / Avontuur / Module

Space Master 2nd Edition GM Book

This game master guide supports science-fiction roleplaying campaigns ranging from post-apocalyptic Earth and high-tech exploration to distant futures where civilization has fallen into superstition. It includes rules for generating solar systems, planets, cultures, businesses, and scenarios, along with setting information about the Terran Empire 9,000 years in the future and a complete introductory adventure. The system can also be used with Rolemaster 2nd Edition for science-fantasy and multi-genre campaigns. This searchable PDF was recreated from image scans, so image quality may be imperfect.

Basisregels (minimaal nodig om te spelen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

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