Stolen Property

1999 · Scenario / Avontuur / Module

Stolen Property

A one-round Shadowrun adventure set in virtual Seattle. The runners receive a job from a fixer to recover a misplaced sword for a Johnson who wants the matter handled discreetly. The team collects a key and materials from an airport locker, follows the information on a datachip, and tracks down the stolen weapon. They must return it to the same locker to receive the final payment, with a sword stand and shuriken included among the provided equipment.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)

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