Stuck in a Rut

2010 · Scenario / Avontuur / Module

Stuck in a Rut

The group’s investigation reaches a dead end as they search for a stolen gem and consider whether the shrine is a useful lead or a red herring. By following up with previous contacts and gathering additional information, they uncover clues pointing toward the main docks or Bleakshore, a district known for smugglers. The investigation branches into a possible meeting with Kief and a strange cult, or an exploration of the cult’s shrine, as the group works to recover the gem and return it to the Museum.

Spelers
0
Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (diverse)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.