Super Crusaders Powers Book

2009 · Basisregels (minimaal nodig om te spelen)

Super Crusaders Powers Book

The second book of the core rules expands character creation with a broad point-based power system, allowing characters to be built in many different ways. Classes provide clear concepts, while optional random generation helps create characters without a specific plan. The system uses standard six-sided dice and minimal mathematics or tables. Players roll a number of dice based on the relevant stat; results of 5 or higher count as successes, and 11 or higher as critical successes. Its rules focus on the fast-moving feel of comic-book adventures rather than detailed tactical combat.

Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

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