Supplement V: Carcosa

2008 · Campagne-omgeving (spelwereld)

Supplement V: Carcosa

This rules supplement for the 1974 edition of Dungeons & Dragons presents a sword-and-sorcery setting influenced by Cthulhoid entities, alien technology, mutations, and strange desert flora. It adds a sorcerer class, 96 rituals, psionics, 48 monsters, new dice conventions, mutation rules, and tables for generating Shub-Niggurath spawn. It also includes high-tech weapons and artifacts, a random robot generator, and 400 encounters for an outdoor hex map covering 34,880 square miles.

Spelers
0
Complexiteit
2 / 5
Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Dobbelstenen (diverse)Op niveaus gebaseerd (verdien XP en stijg in niveau)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.