Swordsman's Guild

2002 · Supplement (regels/opties om de speelsessie te verbeteren)

Swordsman's Guild

This roleplaying sourcebook explores a guild of fencers, duelists, and adventurers devoted to the traditions of chivalric combat. It presents the guild’s history, approved schools, important non-player characters, and the skills and obligations involved in joining its ranks. Rules cover conducting duels, handling Reputation, and developing swordplay into broader adventures. The book also includes guidance for playing Swordsman Heroes and introduces nine new Swordsman Schools ready for use.

Complexiteit
3 / 5
Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Werpen en behouden (4k2 betekent werp 4 en behoud 2)

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