The Conqueror Worm

2009 · Scenario / Avontuur / Module

The Conqueror Worm

An OSRIC adventure for 6–8 characters of levels 10–14, set in the frozen North. A colossal extradimensional White Worm has awakened after centuries of slumber and is rebuilding its magical army. The adventurers must recover the enchanted weapon of the long-dead frost giant jarl Harold Hardrada, then confront the creature in its ice-walled citadel before it can enslave the northern kingdoms.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

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