The Darkest Hour

2006 · Scenario / Avontuur / Module

The Darkest Hour

The final adventure in a d20 fantasy campaign begins on Ashfar, where the peace established after an apparent victory has collapsed. Barriers between planes are failing, causing worlds to collide and allowing fiends to enter the mortal realm. Player characters travel across multiple planes to confront a threat to all life. Advancing beyond the standard twentieth level, they use epic feats, spells, and magical items while facing powerful enemies and allies on a cosmic scale.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)

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