The Dead at the Gates - Swarm and Siege Dynamics

2026 · Supplement (regels/opties om de speelsessie te verbeteren)

The Dead at the Gates - Swarm and Siege Dynamics

This supplement expands walker and haven rules for The Walking Dead Universe Roleplaying Game, treating large groups of the dead as persistent campaign threats. Gamemasters track a herd’s movement, direction, pace, behavior, and response to terrain, weather, and other draws. Rules cover splitting, merging, diverting, and releasing swarms, along with a four-phase structure for sieges: Approach, Contact, Breach, and Collapse. Guidance includes haven weak points, active fronts, emergency repairs, evacuations, rally points, environmental walker variants, and the aftermath of attacks. Legacy Herds, trackers, reference tables, and sample herds support threats that return across multiple sessions.

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