The Dying Earth Quick-Start Rules

2000 · Snelstart / Snelle spelregels

The Dying Earth Quick-Start Rules

In a far-future Earth beneath a failing maroon sun, ancient ruins, vanished seas, strange customs, and dangerous creatures fill the landscape. Decadent towns and isolated villages provide settings for intrigue, adventure, and darkly comic encounters. This roleplaying game focuses on wit, persuasion, deception, fashion, and magic as much as combat. Players create one of three types of adventurer: a cunning mortal surviving by guile, an ambitious magician seeking lost lore, or a supreme mage commanding powerful and quarrelsome supernatural servants.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.