The Final Church

2000 · Scenario / Avontuur / Module

The Final Church

The Hoffmann Institute investigates a network of cults that may ultimately answer to a single master cult known as the Final Church. Players work through coded personnel files and scarce intelligence from deep-cover agents, tracing relationships between cults while trying to identify the organization at the top. Agents may be killed or disappear, limiting the information available as the investigation progresses.

Complexiteit
2 / 5
Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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