The Mob

2003 · Supplement (regels/opties om de speelsessie te verbeteren)

The Mob

This roleplaying game centers on organized crime, covering Mafia history and structure, codes and initiations, criminal families, rackets, and law enforcement. Players create mobsters using character classes and origin packages, build reputations, manage crews, and advance through the ranks while avoiding police attention and imprisonment. Rules support gunfights, car chases, and criminal enterprises such as protection, drug dealing, gambling, and prostitution. Crew Development points allow players to expand their rackets between sessions, with new skills, feats, and name generators supporting the setting.

Spelers
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Scenario / Avontuur / ModuleOp klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Dobbelstenen (voornamelijk d20)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.