The Mummers' Troupe

2003 · Scenario / Avontuur / Module

The Mummers' Troupe

The Mummers Faire returns to its home plane to rest and recharge, but enemies within and beyond the troupe place it in danger. When the nearby town fails to appear, the player characters must form a traveling troupe and investigate the disappearance. Starting at Gloom, the Faire’s only complete source of renewal, the characters uncover a sinister plot involving nightmares, hidden motives, and events that are not what they first appear to be. Designed for four to six experienced AD&D 2nd Edition characters of 12th-level equivalent.

Op niveaus gebaseerd (verdien XP en stijg in niveau)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)Op ras gebaseerd (spelerras/soort beïnvloedt de spelervaring)

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