The Root of All Evil

2001 · Scenario / Avontuur / Module

The Root of All Evil

An adventure module for third-edition fantasy role-playing campaigns, designed for first-level characters. The story begins in the northern country of Shynabyth, where the party searches for remnants of a meteor believed to contain mithril. Their investigation reveals a plot to create a powerful magical relic used for evil. The adventure leads to Reanaaria Bay, where the characters seek a way to destroy the artifact and confront its creator.

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