The Second World Sourcebook (d20 3.5 Edition)

2005 · Basisregels (minimaal nodig om te spelen)

The Second World Sourcebook (d20 3.5 Edition)

This sourcebook supports campaigns that connect a modern world of technology with a fantasy realm separated by a chaotic gulf. Characters can cross between the two worlds, bringing modern ideas and skills into a setting where electricity and gunpowder fail but magic and divine power work. It provides rules compatible with d20 Modern and standard d20 play, including systems for technology and reality across different worlds, eight prestige classes with more than 200 powers, and an alternate feat-based advancement system. Influence rules cover over 30 organizations and 100 favors, while a sample campaign setting demonstrates genre-crossing play. The electronic edition updates the material to the 3.5 rules and includes the Pact System.

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