The Swing Reality Guide

2003 · Basisregels (minimaal nodig om te spelen)

The Swing Reality Guide

A tabletop roleplaying game built around Thelemic ideas of Will and Love, incorporating magical traditions including Wicca, Voodoo, and alchemy. Reality shifts like a pendulum between opposing possibilities, allowing settings that range from dragons and faeries to lasers and computers. Players create believable, well-rounded characters and use a step-based system for detailed combat and magic with limited number crunching. Combat is dangerous, while the freeform magic system encourages incorporating real-world knowledge. Characters’ Will can influence the game world, its inhabitants, and the nature of reality itself.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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