The Tengu Conspiracy

2002 · Scenario / Avontuur / Module

The Tengu Conspiracy

A Living Spycraft tournament for a team of up to six first-level agents. The Agency investigates a suspected mole in Tokyo who has been secretly obtaining technological advances for its enemies. Players pursue leads involving Surada Technologies and a sensor-processing chip designed to improve the Agency’s chameleon suits. The investigation unfolds amid corporate espionage, covert operations, and competing interests in advanced technology.

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