The Thieves' Den (Pathfinder)

2016 · Scenario / Avontuur / Module

The Thieves' Den (Pathfinder)

The heroes investigate the theft of a valuable statue from Lord Mayor Wolfe’s private museum and seek the identity of the client who hired the Elverin Skulk. Their search leads into the monster-infested Umberwood, where they must locate the thieves’ guild headquarters and survive a dangerous series of traps and deceptions to reach the Fox Prince. This adventure is designed for 3rd-level characters and forms the third part of a five-adventure Pathfinder campaign.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)

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