The Turakian Age

2004 · Campagne-omgeving (spelwereld)

The Turakian Age

A high-fantasy setting presents Ambrethel, a world threatened by the return of the Ravager and the spread of evil from the North. It details more than eight thousand years of history, numerous playable peoples, over five dozen kingdoms and regions, and a religious system shaped by theology and cultural conflict. The setting includes nearly 100 spells, two new magical arcana, enchanted items, and extensive guidance for running campaigns. A GM section provides secret setting information, plot hooks, non-player characters, and monsters for developing adventures across Ambrethel.

Supplement (regels/opties om de speelsessie te verbeteren)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Dobbelstenen (voornamelijk d6)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.