Theft of Knowledge

2018 · Scenario / Avontuur / Module

Theft of Knowledge

An adventure scenario for AD&D follows the theft of three books from the House of Knowledge, a repository famed for the Tomes of Rummell. Brigands attacked the Stewards of Knowledge and escaped with texts written by different authors, each containing works of arcane power. A group of heroes must recover the books and bring those responsible to justice. Designed for six third-level adventurers and a Dungeon Master.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

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