Threats

1996 · Supplement (regels/opties om de speelsessie te verbeteren)

Threats

This sourcebook details fourteen powerful and influential people, organizations, and entities in the Awakened world of Shadowrun, including magical secret societies, mad scientists, astral monsters, and other forces capable of changing the world. Gamemasters and players can decide whether these threats are real or paranoid fantasies, use them as villains in individual adventures or ongoing campaigns, or create new threats with the included guidelines. For use with Shadowrun, Second Edition.

Spelers
0
Complexiteit
2,3 / 5
Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Dobbelstenen (voornamelijk d6)

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