Tiger Stripes

2011 · Kinderspel

Tiger Stripes

Each tiger starts without stripes. Players choose to hunt for food or search for jewels, drawing cards that add stripes, award points, or affect other tigers. Monkeys, snakes, deer, and boars provide different numbers of stripes, while some cards remove a stripe or take a jewel from another player. The game ends when one tiger has all ten stripes. Players score their jewels and lose two points for each missing stripe; the highest score wins. It supports basic counting and addition for ages 5 and up.

Spelers
2–4 best met 1
Speeltijd
10 min
Leeftijd
5+
Complexiteit
1 / 5
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