Touch of Evil

1997 · Scenario / Avontuur / Module

Touch of Evil

Players take the roles of investigators arriving in a small 19th-century town threatened by a supernatural villain. They explore locations, search for evidence, gather allies and equipment, and uncover the villain’s identity and weaknesses. The game combines exploration, card-driven encounters, and tactical combat. Investigators may work together to defeat the villain or compete to claim the final victory, depending on the chosen scenario.

Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Op niveaus gebaseerd (verdien XP en stijg in niveau)Op klassen gebaseerd (Piloot, Tovenaar, Wetenschapper, etc.)

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