Trails of Tucana

2019 · Verkenning

Trails of Tucana

Players build trail networks across a personal map of the island Tucana by drawing connections between adjacent terrain spaces. Each turn two terrain cards are revealed and every player must draw a trail segment between two neighboring spaces that match the shown terrains, gradually forming roads and routes across the map. Scoring rewards connecting matching harbors, linking sights to harbors, and earning first-connection bonuses; terrain card frequencies vary, making some routes harder to complete and influencing planning and probability management.

Spelers
1–8 best met 4
Speeltijd
15 min
Leeftijd
8+
Complexiteit
1,3 / 5
7 op Ludoyavanaf € 15,43Pen-en-papierHexagonaal rasterSolo / Solitair spel

Aan de tafels van Ludoya

Alle statistieken in Ludoya
545
Vastgelegde speelsessies
356
Spelers
24m 37s
Gemiddeld potje
69
In collecties
13
Op verlanglijsten
1
Voorbesteld

7,0/10

uit 32 Ludoya-recensies

  • Plezier10,0
  • Interactie2,0
  • Herspeelbaarheid6,0
  • Originaliteit4,0
  • Uiterlijk8,0
  • Toegankelijkheid10,0
Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

How many terrain cards are revealed each turn, and do I have to draw a trail?

Each turn two terrain cards are revealed; after that each player may choose to draw one trail or skip drawing for that turn (see page 4).

When I draw a sight, which way do I circle it and when do I get the bonus trail?

The first sight you draw is circled to the left; the second sight you draw is circled to the right and also awards a bonus trail (see page 4).

If completing a sight causes other sights to complete, how are those chain reactions scored?

Sights (including any chain reactions they trigger) are scored as they occur — resolve and score each completed sight in order (see page 5).

How do I score connected village pairs and use the Village Scoring Box?

When you connect the two letters of a village pair listed in the Village Scoring Box, score that pair according to the box; use the blue bonus–card rules where applicable (see page 5).

When does the game end and what do I fill in the Final Scoring Box?

After the final round you perform end-of-game scoring: complete the Final Scoring Box, then add points for connected villages, any bonuses, and apply the listed tiebreakers (see page 6).

How do the blue bonus cards work, and is there anything different in solo play?

Blue bonus stacks are set up at game start and used according to the blue bonus–card rules during scoring; the solo rules specify how to handle blue bonuses differently for solo play (see pages 3, 5 and 8).

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.