Trinity Continuum: Gadgets and Gear

2026 · Supplement (regels/opties om de speelsessie te verbeteren)

Trinity Continuum: Gadgets and Gear

This roleplaying supplement expands the rules for super-science in Trinity Continuum, covering advanced Medicine, Science, and Technology. It provides streamlined systems for creating Inventions, including compounds, devices, engineered organisms, and Artifacts, along with examples and ready-to-use gear. The supplement also introduces Advanced Gifts, giving Talents new ways to extend their abilities. It includes more than 30 Inventions and more than 30 Advanced Gifts for use in Trinity Continuum games.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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