Trouble in Nevermind

2019 · Scenario / Avontuur / Module

Trouble in Nevermind

A mysterious tower appears without warning near an isolated rural village, sometimes vanishing within hours and sometimes remaining for days. Livestock and villagers disappear, strange creatures are seen nearby, and none of the soldiers or adventurers who entered has returned. This challenging classic fantasy adventure sends a party of four to six capable characters into the tower to uncover its secrets, discover what controls it, and confront the threat it poses to the village. Designed for characters of Ranks 3–4, it calls for a balanced mix of combat ability, magic, and problem-solving.

Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Actietabel (tabel bepaalt de uitkomsten van acties)

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