True20 Adventure Roleplaying

2006 · Basisregels (minimaal nodig om te spelen)

True20 Adventure Roleplaying

A generic adventure roleplaying system supports fantasy, historical, modern, science-fiction, and other settings. Players create heroes, narrate adventures, and resolve action and conflict with a streamlined core system using a single twenty-sided die. The rules avoid separate hit point, power point, and experience point bookkeeping, instead using a Toughness save to determine damage. The book includes four ready-to-play settings: an Arabian fantasy of magic and djinn, a space opera among alien worlds, a mecha-versus-monsters setting, and a story of hidden struggles across time. Guidance allows the Game Master to adapt the system to additional genres and settings.

Spelers
0
Complexiteit
4 / 5
Op niveaus gebaseerd (verdien XP en stijg in niveau)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)Dobbelstenen (voornamelijk d20)

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