Wearing the Cape: Barlow's Guide to Superhumans

2018 · Campagne-omgeving (spelwereld)

Wearing the Cape: Barlow's Guide to Superhumans

A sourcebook for a superhero roleplaying campaign set in the Post-Event world. It expands the setting with regional history covering Europe, Asia, the Middle East, and Africa, along with organizations, locations, and different approaches to wearing the cape. The book introduces the Aspect Power System and additional rules for representing power scale, plus expanded uses of Aspects and dozens of Power Stunts. It includes over 120 pages of Power Templates and fully developed cape files, featuring new Dreamweaver and Jumper types, returning characters, and original superhumans.

Supplement (regels/opties om de speelsessie te verbeteren)Op vaardigheden gebaseerd (vaardigheden kopen of verkrijgen)Puntengebaseerd (ken punten toe om vaardigheden, krachten, enz. te krijgen)Op eigenschappen/aspecten gebaseerd (persoonlijkheid beïnvloedt het spelverloop)

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.