When Goblins Die, No Comets are Seen (5E)

2017 · Scenario / Avontuur / Module

When Goblins Die, No Comets are Seen (5E)

A 5th Edition mini-dungeon for 4–6 characters of levels 3–4. The party follows mutated goblins through the upper tunnels of a recently abandoned mine, navigating buckled minecart rails, rough passages, and unexpected chambers filled with an oppressive sense of fear. The surviving members of a decimated goblin tribe have fled into the depths but do not know where to go. After reaching a newly worked room, they prepare to fight their way back to the surface, fearing that an unheralded death awaits them below.

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