When Goblins Die, No Comets are Seen (Pathfinder)

2016 · Scenario / Avontuur / Module

When Goblins Die, No Comets are Seen (Pathfinder)

For 4–6 characters of levels 3–4. After pursuing mutated goblins through the upper tunnels of an abandoned mine, the party follows buckled minecart rails into rough passages and unexpected chambers. A palpable sense of fear fills the area. The surviving members of a decimated goblin tribe have fled into the depths and are preparing to fight their way back to the surface. The party explores the mine, investigates the worked chambers, and confronts the danger that drove the goblins below.

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