When the Cat's Away

1993 · Bron voor solospel

When the Cat's Away

A collection of three solo fantasy adventures presented as gamebooks. In the first, an apprentice explores a wizard’s sanctuary while the master is away. The second sends a quester into a cursed house to find a missing princess, uncover an old mystery, and claim magical treasures while facing evil guardians. The final adventure follows a sheep-herding peasant who enters a cave filled with dangerous magic in a parody of traditional solo adventures. Players read passages, make choices, solve problems, and manage risks as they explore each scenario. One adventure is a rewritten version of an earlier solo game, with additional concepts incorporated into the new text.

Scenario / Avontuur / ModuleDobbelstenen (voornamelijk d6)Op attributen/statistieken gebaseerd (STR, CON, PER, etc.)

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