Yokohama, 1865

2010 · Scenario / Avontuur / Module

Yokohama, 1865

Set in Yokohama in 1865, the game takes place as Japan opens to foreign trade and the city becomes a center of commerce. Players develop business networks by placing assistants and a president across the city, then moving through connected locations to gather resources, acquire technology, fulfill orders, build shops and warehouses, and establish trade routes. Contracts, exports, and relationships with foreign powers provide additional opportunities and victory points.

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Zonder GM (geen spelleider nodig om te spelen)Op beschrijving gebaseerd (meer narratief dan op dobbelstenen)Dobbelstenen (voornamelijk d6)

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